The Armory - Guns, Knives, and Axes
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Re: The Armory - Guns, Knives, and Axes
Spacemerica is a love story
Love for your best girl, love for country
But the World is so far away
The Space Jungle is the coldest and most distant place American soldiers have ever died for
They don't tell you when you go, but one way or the other, you're never coming back . . .
Love for your best girl, love for country
But the World is so far away
The Space Jungle is the coldest and most distant place American soldiers have ever died for
They don't tell you when you go, but one way or the other, you're never coming back . . .
Nec Aspera Terrent
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Re: The Armory - Guns, Knives, and Axes
Just don’t forget to send your toys spinning uncontrollably when they fire a projectile. Recoil is a serious problem with space guns.
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Re: The Armory - Guns, Knives, and Axes
The Apollo has nuclear electric thrusters, the flight control system is Fly by A.I. so it compensates for thatSuburbanFarmer wrote: ↑Mon Nov 04, 2019 6:26 pmJust don’t forget to send your toys spinning uncontrollably when they fire a projectile. Recoil is a serious problem with space guns.
This is an ultra smart weapon, man-machine teaming, you & HAL 9000
Adaptive Operator Assist ; when you fire the GAU-8, the FCS balances that with thrust
Last edited by Smitty-48 on Mon Nov 04, 2019 6:32 pm, edited 1 time in total.
Nec Aspera Terrent
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Re: The Armory - Guns, Knives, and Axes
You need either sub-millisecond thrust adjustments, or artificial gravity to make that work.Smitty-48 wrote: ↑Mon Nov 04, 2019 6:29 pmThe Apollo has nuclear electric thrusters, the flight control system is Fly by A.I. so it compensates for thatSuburbanFarmer wrote: ↑Mon Nov 04, 2019 6:26 pmJust don’t forget to send your toys spinning uncontrollably when they fire a projectile. Recoil is a serious problem with space guns.
This is an ultra smart weapon, man-machine teaming, you & HAL 9000
I recommend laser-heating weapons and EMP bursts. Ejected, self-propelled rockets are also an excellent option.
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Re: The Armory - Guns, Knives, and Axes
The A.I is working at nanosecond level, the A.I. has a persona, but below that, it is running very fastSuburbanFarmer wrote: ↑Mon Nov 04, 2019 6:32 pmYou need either sub-millisecond thrust adjustments, or artificial gravity to make that work.Smitty-48 wrote: ↑Mon Nov 04, 2019 6:29 pmThe Apollo has nuclear electric thrusters, the flight control system is Fly by A.I. so it compensates for thatSuburbanFarmer wrote: ↑Mon Nov 04, 2019 6:26 pmJust don’t forget to send your toys spinning uncontrollably when they fire a projectile. Recoil is a serious problem with space guns.
This is an ultra smart weapon, man-machine teaming, you & HAL 9000
I recommend laser-heating weapons and EMP bursts. Ejected, self-propelled rockets are also an excellent option.
Lasers are used as a disruptive weapon, suppression, forces you to take cover
There are various types of projectiles, but the Apollo is CQC, so that's guns, they can however call for fire support
Nec Aspera Terrent
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Re: The Armory - Guns, Knives, and Axes
Bear in mind, the LMT XV-11 Bravo is the Space Troops
But like the military now, it's combined arms, they have Space Artillery, Space Eningeers, etc, in support
But like the military now, it's combined arms, they have Space Artillery, Space Eningeers, etc, in support
Nec Aspera Terrent
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Re: The Armory - Guns, Knives, and Axes
First you have to get to the DZ
So you're "wearing" your Space Shuttle on the back of your MBD
Everybody is trying to shoot you down on the Drop Zone.
Once you get to the DZ at the Trace, you detach and go into the Jungle
So you are a rocket ship in transit, then you are a Space Troop for close combat, in the Approaches.
Then it is at point blank, shit comes out of the dust and rocks at you like a TIC
Delta Force in Space. Rock Kickers.
De Oppresso Liber. Spacemerica Fuck Yeah.
So you're "wearing" your Space Shuttle on the back of your MBD
Everybody is trying to shoot you down on the Drop Zone.
Once you get to the DZ at the Trace, you detach and go into the Jungle
So you are a rocket ship in transit, then you are a Space Troop for close combat, in the Approaches.
Then it is at point blank, shit comes out of the dust and rocks at you like a TIC
Delta Force in Space. Rock Kickers.
De Oppresso Liber. Spacemerica Fuck Yeah.
Nec Aspera Terrent
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Re: The Armory - Guns, Knives, and Axes
The adversaries have Space Troops as well
Saturn is a Contested Volume
KCCO in Space
Mister Ivan
Saturn is a Contested Volume
KCCO in Space
Mister Ivan
Nec Aspera Terrent
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Re: The Armory - Guns, Knives, and Axes
I haven't been working as much on the adversaries
but it just came to me who the nemesis is.
and what he is operating
Mikoyan Kalashnikov R-76 Voyvoda 'Vepr' Osnovnoy Boyevoy Driod (OBD)
Космические войска России,
Kosmicheskie Voyska Rossii
Space Ivan
but it just came to me who the nemesis is.
and what he is operating
Mikoyan Kalashnikov R-76 Voyvoda 'Vepr' Osnovnoy Boyevoy Driod (OBD)
Космические войска России,
Kosmicheskie Voyska Rossii
Space Ivan
Nec Aspera Terrent
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Re: The Armory - Guns, Knives, and Axes
Give it up, you're talking science to an "SF writer" who has never read any. This is now a comic book, a science and physics free project, think Ironman meets Starship Troopers. Does Ironman end up a pile of goo in the bottom of his impervious suit when his reaction mass free rockets lose power and he falls from 5,000 feet to smash on the ground? He does not, comics are a physics free zone. Inertia does not exist! This is also why Superman can catch Lois Lane falling out of the sky without her passing through his arms divided neatly into 3 sections.SuburbanFarmer wrote: ↑Mon Nov 04, 2019 6:26 pmJust don’t forget to send your toys spinning uncontrollably when they fire a projectile. Recoil is a serious problem with space guns.
We are only accustomed to dealing with like twenty online personas at a time so when we only have about ten people some people have to be strawmanned in order to advance our same relative go nowhere nonsense positions. -TheReal_ND