
Should I trust you or my lying eyes?
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.
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I love how you don't shit about it, and still think you can win this.Speaker to Animals wrote:Playing what exactly? Are you flying a buggy spaceship around in a limited arena?
That's not a game.
Maybe in 1996 it was a game. 1996 calling..
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.
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Here he goes again.Speaker to Animals wrote:What really fucking bugs me about this scam is the deliberateness of it. No Man's Sky fucked up because it was too ambitious and they didn't have enough time and resources to really accomplish it. I have my doubts consumer PCs today are even capable of running a game like that in the way it was originally envisioned. The actual idea of No Man's Sky, though, is genius and it's something worth pursuing, in my opinion. It's not an impossible goal either. It has achievable milestones if you scale it down a little.
Star Citizen has always just been a giant bag of dreams. It's like he's saying, imagine the perfect space sim, give me money, and I will deliver it. Some day. Some day, padawan.. Now Roberts is living in a million dollar home, driving expensive sport cars, equipping his studio with spaceship doors and whatever else he can imagine spending unaccountable money on. Just not delivering the game.
It's unforgivable.
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.
viewtopic.php?p=60751#p60751
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.
viewtopic.php?p=60751#p60751
You can't really compare space games' playable area to other genres, though. You know this.Okeefenokee wrote:Largest playable area for any game other than NMS or ED,
Daggerfall, 160,579.26 km^2
Current playable planetary surface area currently in SC,
Cellin, 849,486.65 km^2
Daymar, 1,086,925.84 km^2
Yella, 1,231,114.76 km^2
Total current playable planetary surface area, 3,167,521.25 km^2
"limited play area"
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.
viewtopic.php?p=60751#p60751
I am well aware. What Speaker was referring to was the Arena Commander playable area, which is limited. It's a dog fighting arena, and as such has modest limits so the gameplay is engaging. It wouldn't be fun to jump into a system sized dogfighting arena for a ten minute match and spend 95% of your time chasing opponents across an endless arena.GrumpyCatFace wrote:You can't really compare space games' playable area to other genres, though. You know this.Okeefenokee wrote:Largest playable area for any game other than NMS or ED,
Daggerfall, 160,579.26 km^2
Current playable planetary surface area currently in SC,
Cellin, 849,486.65 km^2
Daymar, 1,086,925.84 km^2
Yella, 1,231,114.76 km^2
Total current playable planetary surface area, 3,167,521.25 km^2
"limited play area"
Even if you compare apples to apples - KSP has 7 planets with I-Don't-Even-Know how much real terrain to move about in.
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.
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