Kath wrote: Mon Jun 04, 2018 11:18 am
I dunno. I think when a mom proudly boasts about her kids being involved in sports at school, most people wouldn't think, "must be great at video games!"
It’s going to bring the brag to a whole new level.
“My daughter tore her ACL last season.”
“My son had a bypass.”
A bypass , how old ?
“Sports injuries” joke (I know, my jokes suck). Serious b-ball player injury is torn ACL. If you don’t exercise at all you’ll get heart disease, thus the bypass reference (since playing serious video games all the time would mean sitting all the time).
Just finished a goal of getting 3-stars on every damn level of Angry Birds Rio last night.
These a scholarship for that?
I could use a few more tech certs.
C-Mag wrote: Tue Jun 05, 2018 12:27 pm
Ah, sorry, I cruise through reading stuff and sometimes respond before taking it all it. Not necessarily your fault.
Master's thesis intended to "use video games to challenge white heteropatriarchy."
...
stars "a queer woman of color" who must collect a "diverse set" of friends in order to escape from a "dungeon" representing "white heteropatriarchy."
How much does that shit pay? Oh wait.....
Actually not a bad idea for a game if you drop the social justice baggage.
I suspect a lot of women would like games that are about figuring out personalities to make friends or whatever. You'd need to hire some psychology majors to help you model personalities. Various actions could elicit specific emotions and responses based on how a character is modeled. You'd want to add in a robust dialog system so the player can try to learn about them through discussion.
Gaining approval or friendship can unlock areas, levels, or result in new items. Perhaps to even get into a conversation with one character, player has to befriend other characters. But being friends with one character could result in disapproval or distrust by other chatacters.
Speaker to Animals wrote: Tue Jun 05, 2018 9:27 pm
Actually not a bad idea for a game if you drop the social justice baggage.
I suspect a lot of women would like games that are about figuring out personalities to make friends or whatever. You'd need to hire some psychology majors to help you model personalities. Various actions could elicit specific emotions and responses based on how a character is modeled. You'd want to add in a robust dialog system so the player can try to learn about them through discussion.
Gaining approval or friendship can unlock areas, levels, or result in new items. Perhaps to even get into a conversation with one character, player has to befriend other characters. But being friends with one character could result in disapproval or distrust by other chatacters.
L.A. Noir adaptation for chicks who want to make friendsies. Cha ching!
Speaker to Animals wrote: Tue Jun 05, 2018 9:27 pm
Actually not a bad idea for a game if you drop the social justice baggage.
I suspect a lot of women would like games that are about figuring out personalities to make friends or whatever. You'd need to hire some psychology majors to help you model personalities. Various actions could elicit specific emotions and responses based on how a character is modeled. You'd want to add in a robust dialog system so the player can try to learn about them through discussion.
Gaining approval or friendship can unlock areas, levels, or result in new items. Perhaps to even get into a conversation with one character, player has to befriend other characters. But being friends with one character could result in disapproval or distrust by other chatacters.
L.A. Noir adaptation for chicks who want to make friendsies. Cha ching!
It's actually an idea I had in grad school. I took a lot of cognitive science coursework, and because DePaul was pretty big in game development, I also took a lot of game development classes. It interested me that video games were almost entirely designed for males. Not much was seriously explored to market to half the population I think it happened like that because the kinds of games I described are totally different, requiring completely different architecture and game design. Male games tend to focus more on realistic physics engines and things like that. This kind of game focuses on modeling people in as detailed a manner as a flight sim might model flight dynamics.
I have seen ads for stuff that seems a little like this on Steam, so maybe people are starting to explore the genre now.
The problem with these Marxists is that they are so obsessed with blaming people for something like this rather than just solving it.