The Armory - Guns, Knives, and Axes

brewster
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Re: The Armory - Guns, Knives, and Axes

Post by brewster » Mon Nov 04, 2019 11:45 am

Smitty-48 wrote:
Mon Nov 04, 2019 4:03 am
To include hand signals, since you can't use your radio, that will give you away.
If you'd actually read any SF you'd know the standard solution to that is secure laser coms.
We are only accustomed to dealing with like twenty online personas at a time so when we only have about ten people some people have to be strawmanned in order to advance our same relative go nowhere nonsense positions. -TheReal_ND

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Re: The Armory - Guns, Knives, and Axes

Post by Smitty-48 » Mon Nov 04, 2019 11:51 am

brewster wrote:
Mon Nov 04, 2019 11:45 am
Smitty-48 wrote:
Mon Nov 04, 2019 4:03 am
To include hand signals, since you can't use your radio, that will give you away.
If you'd actually read any SF you'd know the standard solution to that is secure laser coms.
The laser will still give your position away.

But there's no need to just invent things for the sake of inventing things.

Hand signals work just fine in my future.

The whole point of an android is that it mimics human,
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Re: The Armory - Guns, Knives, and Axes

Post by Smitty-48 » Mon Nov 04, 2019 11:56 am

The main theme in Military Spacemerica is cause and effect.

If there is some reason for the tech to be new, for example the VR is practically like the Matrix, then that is new.

If there's no reason for something to change, it hasn't,

it's futuristic, but it's still guns, radio, astronav, etctera

No hand waving like "sensors" or "subspace", no "tri-corders"

No stupid nerd tech which only nerds would invent,
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Re: The Armory - Guns, Knives, and Axes

Post by Smitty-48 » Mon Nov 04, 2019 12:05 pm

You know I even kept the GAU-8 for you A-10 fans.

Most XV-11 Bravo's carry Railrifles, but the machine gunners carry the GAU-8

The miracle tech is not that miraculous.

They have fusion reactors and they're quite compact and efficient.

They have new heat exchanging technology for thermal regulation in space

They have Cybernetic VR.

They have Quantum A.I.'s

The digital stuff is where the evolution happened, the military weapons and whatnot are the same,
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Re: The Armory - Guns, Knives, and Axes

Post by Smitty-48 » Mon Nov 04, 2019 12:28 pm

Another trope I don't like is movie space sound.

There's no sound for external shots, it's like Kubrick's 2001 ; silence or music.

In the graphic novel I'm expressing this by having no dialogue for external shot panels, external shot is silence.

The point is to make it like watching documentary film of these battles, presented by NASA

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Speaker to Animals
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Re: The Armory - Guns, Knives, and Axes

Post by Speaker to Animals » Mon Nov 04, 2019 1:05 pm

Laser comms could tell your enemies exactly where you are located. They are literally directed between the senders and receivers.

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Re: The Armory - Guns, Knives, and Axes

Post by Smitty-48 » Mon Nov 04, 2019 1:21 pm

Speaker to Animals wrote:
Mon Nov 04, 2019 1:05 pm
Laser comms could tell your enemies exactly where you are located. They are literally directed between the senders and receivers.
Everything has to be as passive as possible in space, because any emissions go on forever and ever,

The "cloaking device" is actually Hypercooling™

If you cool yourself down against the background, and stay in shadow, your are stealth
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Re: The Armory - Guns, Knives, and Axes

Post by Smitty-48 » Mon Nov 04, 2019 1:25 pm

Most infantry engagements go from quiet to noisy.

That's how it is in the Rings too.

They creep into an attack position at the release point,

upon contact, everything lights up and the radios explode to life, everybody can go active.
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brewster
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Re: The Armory - Guns, Knives, and Axes

Post by brewster » Mon Nov 04, 2019 1:27 pm

Speaker to Animals wrote:
Mon Nov 04, 2019 1:05 pm
Laser comms could tell your enemies exactly where you are located. They are literally directed between the senders and receivers.
They would have to literally be directly in the line of sight to even detect it. Yes, in space, hand signals with a range of yards is obviously much better than encrypted laser telecom with a range of kiloclicks.

As for Hypercooling, study some fucking physics.
We are only accustomed to dealing with like twenty online personas at a time so when we only have about ten people some people have to be strawmanned in order to advance our same relative go nowhere nonsense positions. -TheReal_ND

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Re: The Armory - Guns, Knives, and Axes

Post by Smitty-48 » Mon Nov 04, 2019 1:35 pm

brewster wrote:
Mon Nov 04, 2019 1:27 pm
Speaker to Animals wrote:
Mon Nov 04, 2019 1:05 pm
Laser comms could tell your enemies exactly where you are located. They are literally directed between the senders and receivers.

As for Hypercooling, study some fucking physics.
It's Alastair Reynolds style, not pure hard sci fi, space opera with hard sci fi baseline

Some handwaving is allowed, just not handwaving for everything.

For example the Conjoiner Engines on a Lighthugger are magic for all intents and purposes.

Cryoarithmetic computers are probably way too advanced for near horizon, but I just Conjoiner Engined it,

One of the critical strategic assets is Lawrence Livermore Labs.

Spacemerica has the Suoercomputers of the future. The HAL 9000 type computers

Through man - machine teaming with the scientists, the Supercomputers have figured stuff out for America,

So anything fantastical, like Matrix VR or Cryoarithmetic computers, that came from Lawrence Livermore
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