The Official Martin Hash Video Game Thread

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SuburbanFarmer
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Re: The Official Martin Hash Video Game Thread

Post by SuburbanFarmer » Tue Oct 31, 2017 12:53 pm

Okeefenokee wrote:
GrumpyCatFace wrote:
Okeefenokee wrote:Quick question, software dude.

Which one of these alpha releases was active when you threw your money at that early access game in development?
  • v0.25
    v0.24.2
    v0.24.1
    v0.24
    v0.23.5
    v0.23
    v0.22
    v0.21.1
    v0.21
    v0.20.2
    v0.20.1
    v0.20
    v0.19.1
    v0.19.0
    v0.18.4
    v0.18.3 (Demo)
    v0.18.2
    v0.18.1
    v0.18.0
    v0.17.1
    v0.17
    v0.16
    v0.15.2
    v0.15.1
    v0.15
    v0.14.4
    v0.14.3
    v0.14.2
    v0.14.1
    v0.14.0
    v0.13.3 (Demo)
    v0.13.2
    v0.13.1
    v0.13
    v0.12
    v0.11.1
    v0.11
    v0.10.1
    v0.10
    v0.9
    v0.8.5
    v0.8.4
    v0.8.3
    v0.8.2
    v0.8.1
    v0.8
    v0.7.3
You too Grumps.
Are you talking about KSP? .23, I think... It's been a while now.
Then go look at your purchase history and put up or shut up.
Order ID Product Name Amount Date
18311 Kerbal Space Program $15.00 2012-04-03

Looks like they were in version 0.14.4

Faithful member of the forums for 5 years, some dickhole moderator wiped out my entire posting history last spring. Still a little pissed about that, but I've never had a complaint about the purchase.
SJWs are a natural consequence of corporatism.

Formerly GrumpyCatFace

https://youtu.be/CYbT8-rSqo0

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Speaker to Animals
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Re: The Official Martin Hash Video Game Thread

Post by Speaker to Animals » Tue Oct 31, 2017 12:54 pm

Okeefenokee wrote:
  • v1.0 (Demo)
    Released 27th April, 2015. First official release.

    v0.90.0 (First Beta Release) 15 December 2014

    v0.25 7 October 2014

    v0.24.2 25 July 2014
    Image

    v0.24.1
    v0.24
    v0.23.5
    v0.23
    v0.22
    v0.21.1
    v0.21
    v0.20.2
    v0.20.1
    v0.20
    v0.19.1
    v0.19.0
    v0.18.4
    v0.18.3 (Demo)
    v0.18.2
    v0.18.1
    v0.18.0
    v0.17.1
    v0.17
    v0.16
    v0.15.2
    v0.15.1
    v0.15
    v0.14.4
    v0.14.3
    v0.14.2
    v0.14.1
    v0.14.0
    v0.13.3 (Demo)
    v0.13.2
    v0.13.1
    v0.13
    v0.12
    v0.11.1
    v0.11
    v0.10.1
    v0.10
    v0.9
    v0.8.5
    v0.8.4
    v0.8.3
    v0.8.2
    v0.8.1
    v0.8

    v0.7.3
    Released June 24th, 2011

    Initial Release[2]
    Notable Features
    Downloaded over 5000 times[3]
    No SAS, although SAS module is implemented and generates torque
    The only engine, the LV-T30 can only be fed by one FL-T500 attached on its top
    The AV-R8 Winglet is just a fin and can't be used to control the vehicle
    It is nearly impossible to achieve orbit
    Kerbin is the only celestial object, does not rotate, and is a mirror reflection of the example planet from libnoise
    The sun is a directional light source at infinite distance
    The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved
    The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly.)
I'm guessing both of you bought into the KSP early access alpha demo/scam before I did.

There was an actual game to play..

We spent like 14 dollars too. There was no digital spaceship sales.

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adwinistrator
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Re: The Official Martin Hash Video Game Thread

Post by adwinistrator » Tue Oct 31, 2017 12:56 pm

Speaker to Animals wrote:There was an actual game to play..

We spent like 14 dollars too. There was no digital spaceship sales.
Hey now, not all video games are actual games to play!

I bought and played through Gone Home, I should know...

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SuburbanFarmer
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Re: The Official Martin Hash Video Game Thread

Post by SuburbanFarmer » Tue Oct 31, 2017 1:01 pm

Speaker to Animals wrote:
Okeefenokee wrote:
  • v1.0 (Demo)
    Released 27th April, 2015. First official release.

    v0.90.0 (First Beta Release) 15 December 2014

    v0.25 7 October 2014

    v0.24.2 25 July 2014
    Image

    v0.24.1
    v0.24
    v0.23.5
    v0.23
    v0.22
    v0.21.1
    v0.21
    v0.20.2
    v0.20.1
    v0.20
    v0.19.1
    v0.19.0
    v0.18.4
    v0.18.3 (Demo)
    v0.18.2
    v0.18.1
    v0.18.0
    v0.17.1
    v0.17
    v0.16
    v0.15.2
    v0.15.1
    v0.15
    v0.14.4
    v0.14.3
    v0.14.2
    v0.14.1
    v0.14.0
    v0.13.3 (Demo)
    v0.13.2
    v0.13.1
    v0.13
    v0.12
    v0.11.1
    v0.11
    v0.10.1
    v0.10
    v0.9
    v0.8.5
    v0.8.4
    v0.8.3
    v0.8.2
    v0.8.1
    v0.8

    v0.7.3
    Released June 24th, 2011

    Initial Release[2]
    Notable Features
    Downloaded over 5000 times[3]
    No SAS, although SAS module is implemented and generates torque
    The only engine, the LV-T30 can only be fed by one FL-T500 attached on its top
    The AV-R8 Winglet is just a fin and can't be used to control the vehicle
    It is nearly impossible to achieve orbit
    Kerbin is the only celestial object, does not rotate, and is a mirror reflection of the example planet from libnoise
    The sun is a directional light source at infinite distance
    The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved
    The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly.)
I'm guessing both of you bought into the KSP early access alpha demo/scam before I did.

There was an actual game to play..

We spent like 14 dollars too. There was no digital spaceship sales.
Even the earliest versions of KSP were a pretty far cry from what I've seen of SC. You basically have a cute demo, with a dogfighting simulator. No actual game exists, whereas KSP had the planetary mechanics, rocket assembly, flight, all in place from the start. Everything since has been adding systems to a very, very solid core of gameplay.
SJWs are a natural consequence of corporatism.

Formerly GrumpyCatFace

https://youtu.be/CYbT8-rSqo0

Okeefenokee
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Re: The Official Martin Hash Video Game Thread

Post by Okeefenokee » Tue Oct 31, 2017 1:04 pm

Okeefenokee wrote:
  • v1.0 (Demo)
    Released 27th April, 2015. First official release.

    v0.90.0 (First Beta Release) 15 December 2014

    v0.25 7 October 2014

    v0.24.2 25 July 2014 This is where Okee bought KSP
    Image

    v0.24.1
    v0.24
    v0.23.5
    v0.23
    v0.22
    v0.21.1
    v0.21
    v0.20.2
    v0.20.1
    v0.20
    v0.19.1
    v0.19.0
    v0.18.4
    v0.18.3 (Demo)
    v0.18.2
    v0.18.1
    v0.18.0
    v0.17.1
    v0.17
    v0.16
    v0.15.2
    v0.15.1
    v0.15
    Released 17th May, 2012
    :lol:
    New
    The Spaceplane Hangar Facility, allows you to build vehicles horizontally, and launch them from a Runway
    They didn't even have spaceplanes yet, and he's in here pretending he doesn't do early-access.

    v0.14.4 This is where Grumps bought into the early-access alpha demo/scam. Long before the alpha was feature complete.
    Released 3rd April, 2012
    New
    Added Shader Model 2 fallback shaders for the terrain. Doesn't look as pretty, but solves the black terrain issue on SM2 video cards.
    Exposed terrain parameters on the Video Settings screen (Now called Graphics Settings).
    Option to force using SM2 shaders even on SM3 compatible hardware.
    Bug Fixes
    Sometimes vessels could still be seen as being under acceleration and not get saved. This is fixed now.
    Tweaked the terrain system to use less memory.
    Updated Kerbin's diffuse map, to remove the blue on the ice caps on map view and tracking station.
    Launching the updater with the game in fullscreen mode will no longer cause the updater to crash.
    The game will no longer launch the patcher if the latest update is available only as a full download. It will open the KSP Store instead.

    v0.14.3
    v0.14.2
    v0.14.1
    v0.14.0
    v0.13.3 (Demo)
    v0.13.2
    v0.13.1
    v0.13
    v0.12
    v0.11.1
    v0.11
    v0.10.1
    v0.10
    v0.9
    v0.8.5
    v0.8.4
    v0.8.3
    v0.8.2
    v0.8.1
    v0.8

    v0.7.3
    Released June 24th, 2011

    Initial Release[2]
    Notable Features
    Downloaded over 5000 times[3]
    No SAS, although SAS module is implemented and generates torque
    The only engine, the LV-T30 can only be fed by one FL-T500 attached on its top
    The AV-R8 Winglet is just a fin and can't be used to control the vehicle
    It is nearly impossible to achieve orbit
    Kerbin is the only celestial object, does not rotate, and is a mirror reflection of the example planet from libnoise
    The sun is a directional light source at infinite distance
    The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved
    The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly.)
I'm guessing both of you bought into the KSP early access alpha demo/scam before I did.
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.

viewtopic.php?p=60751#p60751

Okeefenokee
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Re: The Official Martin Hash Video Game Thread

Post by Okeefenokee » Tue Oct 31, 2017 1:05 pm

Speaker to Animals wrote:There was an actual game to play..
You mean this?
v0.7.3
Released June 24th, 2011

Initial Release[2]
Notable Features
Downloaded over 5000 times[3]
No SAS, although SAS module is implemented and generates torque
The only engine, the LV-T30 can only be fed by one FL-T500 attached on its top
The AV-R8 Winglet is just a fin and can't be used to control the vehicle
It is nearly impossible to achieve orbit
Kerbin is the only celestial object, does not rotate, and is a mirror reflection of the example planet from libnoise
The sun is a directional light source at infinite distance
The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved
The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly.)
If that's the criteria to be considered an actual game to play, I got bad news for ya. Star Citizen Alpha launched with way more than KSP did.

Now show us where in the early access alpha demo/scam you ponied up the cash for a game that was still in development.
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.

viewtopic.php?p=60751#p60751

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Speaker to Animals
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Re: The Official Martin Hash Video Game Thread

Post by Speaker to Animals » Tue Oct 31, 2017 1:09 pm

I mean.. I put over a hundred hours of solid gameplay, built lots of ships from scratch, and managed to land on three planets and many more moons. The game actually worked. Somebody built it.

Nor did they spend all their time modeling spaceships they sold for hundreds of dollars. It was a flat discounted price tag for an actual game.

To even call what SC puts out an "alpha release" is laughably misleading. Alpha release implies the core game is built. SC is not anywhere near alpha. There is no core game. None of the milestones are even met. The requirements doc keeps changing too.
Last edited by Speaker to Animals on Tue Oct 31, 2017 1:10 pm, edited 1 time in total.

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Re: The Official Martin Hash Video Game Thread

Post by Okeefenokee » Tue Oct 31, 2017 1:10 pm

GrumpyCatFace wrote:Even the earliest versions of KSP were a pretty far cry from what I've seen of SC. You basically have a cute demo, with a dogfighting simulator. No actual game exists, whereas KSP had the planetary mechanics, rocket assembly, flight, all in place from the start. Everything since has been adding systems to a very, very solid core of gameplay.
No, faggot. KSP launched with one usable rocket. You could rebuild one rocket, over and over. Learn to read,
v0.7.3
Released June 24th, 2011

Initial Release[2]
Notable Features
Downloaded over 5000 times[3]
No SAS, although SAS module is implemented and generates torque
The only engine, the LV-T30 can only be fed by one FL-T500 attached on its top
The AV-R8 Winglet is just a fin and can't be used to control the vehicle
It is nearly impossible to achieve orbit
Kerbin is the only celestial object, does not rotate, and is a mirror reflection of the example planet from libnoise
The sun is a directional light source at infinite distance
The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved
The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly.)
KSP's first alpha release was not a fucking game. It was an alpha with almost no playable content. They then spent the next four years adding little pieces until it launched officially in 2015. Even then, they have continued to add in more gameplay elements. Someone was saying something about feature creep. Is he around here?

Star Citizen launched its first alpha with over a dozen unique spacecraft.
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.

viewtopic.php?p=60751#p60751

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Speaker to Animals
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Re: The Official Martin Hash Video Game Thread

Post by Speaker to Animals » Tue Oct 31, 2017 1:12 pm

SC modeled hundreds of spaceships they sold to victims of this scam. You can sort of "fly" around extremely limited demos with you pixel spaceship, but that in no way constitutes a game.

To call this an alpha release, even, is a abomination.

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Re: The Official Martin Hash Video Game Thread

Post by Okeefenokee » Tue Oct 31, 2017 1:14 pm

Speaker to Animals wrote:I mean.. I put over a hundred hours of solid gameplay, built lots of ships from scratch, and managed to land on three planets and many more moons. The game actually worked. Somebody built it.

Nor did they spend all their time modeling spaceships they sold for hundreds of dollars. It was a flat discounted price tag for an actual game.

To even call what SC puts out an "alpha release" is laughably misleading. Alpha release implies the cote game is built. SC is not anywhere near alpha.
Wrong.
Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version.[2] In general, external availability of alpha software is uncommon in proprietary software, while open source software often has publicly available alpha versions. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.

Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs.
But keep moving those goalposts. No one's noticing. I promise.
GrumpyCatFace wrote:Dumb slut partied too hard and woke up in a weird house. Ran out the door, weeping for her failed life choices, concerned townsfolk notes her appearance and alerted the fuzz.

viewtopic.php?p=60751#p60751