That's one style...Smitty-48 wrote: Do you even D&D bro?
If you're the "Dungeonmaster", you just do all the rolls behind the screen and call it as you want it, make it up as you go, nobody cares, so long as the story is good, and they get to figure out some puzzles and kick some ass with their magical weapons, all the technical shit is just a charade, a good DM just makes the story go, doesn't actually have to keep track of anything, keep it simple, no reason to keep track of "hit points", since you don't actually let the players die, if they roll a death card, you just fudge it behind the screen and carry on.
You run it like a casino, the players can take hits, but you never let them lose, otherwise the game is over and they all walk away.
Never quite seen it done like that.
For the most part, ya... you improvise a lot.
The most fun part is interacting with non-player characters.
Creative deceptions and off the cuff solutions to problems should be rewarded.
It's about creating credible scenarios and then letting the dice determine the final outcome.
If you think the DM is padding all the results it loses credibility.
Life is a crap shoot.... it's more fun if it's possible to die.
But if it's stacked against you - that's just a crappy campaign.