547 What Are Taxes Really For?
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Re: 547 What Are Taxes Really For?
It occurs to me a clever entrepreneur could take the classic monopoly game, reverse game play, and call it Socialism. The game starts with everybody having random monopolies scattered around the board. Each turn a roll of the dice determines which properties become expended. Each property hit will lose a hotel, then houses, and the rent is always going down. Also each turn some property gets socialized and the player forfeits ownership and no rent is paid, but all the development on the property drops each turn until there is nothing there and if anybody lands on it when all the properties fall apart, they go to jail.
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Re: 547 What Are Taxes Really For?
Socialists don’t play competitive games.
Shamedia, Shamdemic, Shamucation, Shamlection, Shamconomy & Shamate Change
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Re: 547 What Are Taxes Really For?
The good news about the game of Socialism is that there are no winners. It just goes on and on until all the properties are destroyed and the players are in the gulag.
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Re: 547 What Are Taxes Really For?
But at least they’re all equal.
Shamedia, Shamdemic, Shamucation, Shamlection, Shamconomy & Shamate Change
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Re: 547 What Are Taxes Really For?
Interesting idea, if you're scored on the overall well being of the citizens rather than who's got the assets. Properly done the winner would be the one who hits the sweet spot between the extremes of kleptocracy capitalism, where most people starve, and Marxism, where most people starve.Speaker to Animals wrote: ↑Sat Feb 23, 2019 11:10 amIt occurs to me a clever entrepreneur could take the classic monopoly game, reverse game play, and call it Socialism. The game starts with everybody having random monopolies scattered around the board. Each turn a roll of the dice determines which properties become expended. Each property hit will lose a hotel, then houses, and the rent is always going down. Also each turn some property gets socialized and the player forfeits ownership and no rent is paid, but all the development on the property drops each turn until there is nothing there and if anybody lands on it when all the properties fall apart, they go to jail.
One way would be tax based, you get your assets taxed, and if it's taxed too high it's foreclosed. It could actually be done with regular monopoly, just with redistributive taxes. You play a certain number of rounds, you can't win if anyone goes broke. If inequality hits a certain benchmark like 10:1, a progressive tax kicks in.
We are only accustomed to dealing with like twenty online personas at a time so when we only have about ten people some people have to be strawmanned in order to advance our same relative go nowhere nonsense positions. -TheReal_ND
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