Maintaining Consistent 3D Display Rates with Splines 2005

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Martin Hash
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Maintaining Consistent 3D Display Rates with Splines 2005

Post by Martin Hash » Wed Mar 31, 2010 11:21 am

http://www.actapress.com/PaperInfo.aspx ... 00Abstract
Published in Internet and Multimedia Systems, and Applications - 2005

3D graphic visualization has become a common entertainment medium. One of its biggest limitations is the amount of data required to present interesting, detailed, and compelling stories. There are two clear transmission bottlenecks: delivering the story data to the processor, and the consistent real-time display of the processed data. Failing either, the result is the same: hesitation during animation playback that interrupts the story narrative. In this paper we describe a data representation method that offers both small 3D model and animation size while also allowing graceful degradation of the visual representation of the data so that consistent video display rates can be maintained.

Keywords: Splines, dynamic subdivision, display rate, animation, OpenGL.

1 Introduction

Delivering data at specified times via a bandwidth constricted transmission channel may cause hesitation of the display, disrupting the story narrative. There are two sides of the transmission pipeline: 3D story data to the processor, followed by the display of the processed data as polygons on a screen.
Abstract

3D graphic visualization has become a common entertainment medium. One of its biggest limitations is the amount of data required to present interesting, detailed, and compelling stories. There are two clear transmission bottlenecks: delivering the story data to the processor, and the consistent real-time display of the processed data. Failing either, the result is the same: hesitation during animation playback that interrupts the story narrative. In this paper we describe a data representation method that offers both small 3D model and animation size while also allowing graceful degradation of the visual representation of the data so that consistent video display rates can be maintained.

Keywords: Splines, dynamic subdivision, display rate, animation, OpenGL.

1 Introduction

Delivering data at specified times via a bandwidth constricted transmission channel may cause hesitation of the display, disrupting the story narrative. There are two sides of the transmission pipeline: 3D story data to the processor, followed by the display of the processed data as polygons on a screen.
ANIMATIONS DISPLAY.doc
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